

Shield elements have been swapped around a bit, with most of the Fallen Captains rocking Void shields instead of Arc. Many of the new Fallen have new SIVA-based grenades, and often send bombs after the player with their dying breath. The Fallen faction known as the Splicers – bioengineers who have re-purposed SIVA to augment their own bodies – are the players’ new target, and add a little bit of spice to firefights. The SIVA virus is now in the hands of the Fallen, the aliens that roam Earth and its surrounding planets. He was there when it was first sealed away, and has his own personal reasons for needing to stop it, aside from the whole “the world is in danger” thing. Lord Saladin, or as he is more commonly known, the guy that hides away in the Tower until the Iron Banner competition, is the last Iron Lord and your guide to containing SIVA. The latest threat to the Guardians of Earth is the SIVA virus, a nanotech plague that was sealed away by the Iron Lords centuries ago. The launch of Rise of Iron unfortunately did not go as smooth as I had hoped. This installment is also the first to be exclusively available for PlayStation 4 and Xbox One, leaving the previous generation behind.

It boasts a new storyline, weapons, player vs player content, as well as a highly anticipated raid. Now, two years since its release, the latest expansion, Rise of Iron, has dropped. It has seen three expansions prior to this September, which have helped to supplement the drought of content. The very design of the game from the ground up seemed a bit off, yet the game has consistently kept a population in the hundreds of thousands. Content has always been somewhat lacking, and the story mostly restricted to collectible Grimoire cards only viewable on Bungie’s website.

Destiny, from the time of its release, has been a title constantly marred by criticism.
